Annotated Adventuring in Appalachia PTS Patch Notes

Last Updated: 1/23/26

Activities and Public Events
Always Vigilant
It's a Trap
Uranium Fever
One Violent Night
Lucky Strike
Armor
Bigfoot
Legendary Mods
Perks
Radiation
Armor Updates
Thank you all for your feedback since we reopened the Public Test Server back in December! There have been a lot of great conversations around the Armor changes that we’ve made which is the exact type of feedback we were looking for.
General
Updated Road Kill – Trapper Left Arm Default Legendary Mods
Armor Mod Adjustments
Gameplay
Gleaming Depths
Perks
Pip-Boy Performance
It has been great seeing all of your feedback on the changes made to the Pip-Boy UI. The team is still working away on addressing a lot of your reports, but we wanted to give you a quick update on some other topics they’re working on fixing.
Public Events
Public Events (All)
Enclave Activities (All)
Battle Bot
Distinguished Guests
Lucky Strike
Moonshine Jamboree
Dropped Connection
It's a Trap
Monster Mash
Weapons
UI
PTS Locker
Events
Events have been renamed to Activities
We have rebranded the variety of smaller “Event” quests as “Activities” to better represent what we felt they truly are. A quick activity to go do with a couple of friends or on your own. Public Events will retain their name.
How to Start an Activity
Activities will now operate on a time-based rotation which means several activities, such as Collision Course, can no longer be started by approaching the area it takes place in. There are some exceptions to this rule which we’ll detail below.
How does this work?
Reward Pools Update
All Activities and Public Events have received updated base reward pools. Any unique reward for an Activity or Public Event remains in place.
Uninvited Guests
Upon completion of certain Public Events, there will be a chance for a special creature to spawn that has some added difficulty and will drop additional rewards for players to enjoy… one of them will be much more challenging (4-star) and has some BIG feet.
Miner Note: List of uninvited guests

The following events have a 34% chance to spawn an uninvited guest.

In addition to their standard death loot, they drop two 3 star items and have a 5% chance to drop Title: Uninvited.

They also have slightly more health than their standard variants.

Miner Note:

BIGFOOT

The following events have a chance to spawn Bigfoot.

Bigfoot will fight for 5 minutes before despawning

Bigfoot has 25% chance to drop a 4-star weapon with Thrill-Seeker's mod

Otherwise it drops 1x 4-stars - weapon, body armor, OR power armor

Bigfoot can't receive limb damage, meaning cripplimg builds won't work

Datamined by Mapex

For the start of PTS, we will be rotating through these specific events every 20 minutes and the spawn chance of these encounters will be guaranteed, which will differ from when this update is fully released. Currently, this schedule will end January 5th, 2026 at 11:00 AM Central.
World Loot Updates
We’re taking this opportunity to make a pass at updating various World Loot containers too.
Balancing Pass on Activities and Public Events
Jail Break, Dogwood Die Off, and Hordes have been disabled. These three events were going to take much more time and effort to bring up to the quality we would like so we have made the decision to disable them for now.
Pip-Boy Performance Update
Substantial Pip-Boy improvements are coming along with this update too. Smother navigation, improved responsiveness and more quality-of-life improvements should make navigating your Pip-Boy a better experience.
Known Issues (Pip-Boy Specific):
Seasons Visibility Improvements
Vanity Lights for Photo Mode
Vanity Light is an additional QOL feature to Photo Mode for lighting the player character. Select lighting styles and change their intensity in the Player tab. This will enhance your images and allow for pictures to be taken easily during night time hours or in interiors.
Armor Update
To kick things off, all armor now weighs 50% less when in your stash. We want storing items in the stash to be the ideal place to keep spare items. This may be applied to weapons and other types of items in the future, but for now we are exclusively doing this for armor in the stash. The weight of armor and power armor in your inventory has also been adjusted as well.
As you read through the rest of the changes below, please keep in mind our goals with this update:
You can find all the changes to armor and related mods listed below.
Under Armor Mods:
Standard Style
Vault Style
Raider Style
Secret Service Style
Marine Style
Enclave Style
Casual Style
Brotherhood of Steel Style
Civil Engineer Style
Default Legendary Mods and Unique
Updated default Legendary Mods and added a unique effect to several armors:
Trail Warden – Metal Armor
Stand Fast – Combat Armor
Silver Lining – Leather Armor
Last Bastion – Urban Scout Armor
NEW Last Stand – Brotherhood Recon Armor
NEW Bulwark – Secret Service Armor
NEW Road Kill – Trapper Left Arm
NEW Rage – Raider Armor
Power Armor
Radiation
Legendary Mods
Perks
Creatures/Enemies
Weapons
Gameplay
Workbench
UI
Misc Changes
DSJ's PTS ATX/SCORE Datamines
Datamined storefronts for upcoming Scoreboard and Atomic Shop Content:
Upcoming Mini Season Unique Weapon: Piercing Love
A unique Compound Bow, Piercing Love has the following stats:
The weapon cannot be legendary crafted.
Upcoming Atomic Shop Unique Weapon: Ad Victoriam
A unique Super Sledge, Ad Victoriam has the following legendary mods:
The weapon can be legendary crafted.
Upcoming Atomic Shop Unique Weapon: Lawbringer
A unique .44 Pistol, Ad Victoriam has the following effects:
The weapon cannot be legendary crafted.
New Resource Collectors