Now has the proper intercom/speaker effect for the voice lines.
Uranium Fever
Fixed an issue where Molerats spawned with incorrect names.
One Violent Night
The Nighstalker at the end of One Violent Night is now a guaranteed 3-Star legendary enemy.
Lucky Strike
Caps rewards have been adjusted for each tier of map used (75 -> 150 -> 225).
Armor
All underarmor now has the same resistances. The Treated, Resistant, Protective, and Shielded lining mods can be used to change the spread of resistances on underarmors.
Miner Note: Underarmor now has a flat 12 of all resists, lining mods total resists can be found here
Removed the +1 Perception bonus from the Tattered Dress clothing item.
Miner Note: All underarmor now weighs 0.5
Bigfoot
Bigfoot's introduction has been updated, allowing for more time for "Event Complete" notifications to clear before the encounter begins.
Miner Note: Bigfoot now waits 12 seconds after an event before spawning
Encounter timer has been extended.
Miner Note: Fight duration increased from 2 minutes to 5 minutes
At the top of the hour, one of Bigfoot's Events will now start.
Miner Note: This is on the PTS only
Increased the XP awarded for killing Bigfoot.
Legendary Mods
The Overeater's legendary armor mod now increases Max Health by up to +40 per piece. It no-longer reduces incoming damage.
Fixed some inconsistencies with the Stabilizer's 4-Star legendary mod. It now improves Weapon Cone of Fire, Recoil, and Stability by 40%.
Perks
Perk Coin limit has been increased to accommodate very high-level players.
Miner Note: Perk coins limit was increased from 5,000 to 150,000
Radiation
Reduced some extreme sources of radiation damage that hadn't yet been adjusted to reflect updates to player radiation damage resistance.
Increased Ghoul health recovery from radiation damage.
Miner Note: 15% of rads are converted to health, up from 5%
Increased Ghoul Glow recovery from some environmental and enemy sources.
Miner Note:
Glow from the following radiation sources was increased
Lowered Ghoul Glow income from Gamma Gun self-damage.
Miner Note:
35% of rads are converted to glow, down from 50%
Includes rads from the Radium Rifle
Increased radiation damage aura from most Glowing enemies.
Slightly increased the radius of the Glowing Deathclaw radiation damage aura.
Miner Note: Aura radius increased by 25% (20 units -> 25 units)
Armor Updates
Thank you all for your feedback since we reopened the Public Test Server back in December! There have been a lot of great conversations around the Armor changes that we’ve made which is the exact type of feedback we were looking for.
General
Made numerous changes to reduce the weight of armor and power armor.
Some armor resistances have been slightly adjusted as part of some data changes under the hood to provide more headroom for higher resistances as needed in potential future updates.
Adjustments to T-51 armor to lean more towards Cryo Resistance.
Adjustments to underarmor resistances (mostly increases).
Increased Radiation Resistance for Hamzat Suits and Chinese Stealth Armor.
Updated the Cave Diving Suit resistances to be similar to Hazmat Suits.
Removed the extra Radiation Damage reduction from Hazmat Suits - this is meant to be replaced by the much-higher Radiation Resistance on these items.
Unique Effect: Eat animal corpses to restore life.
Drops from Meat Week
Armor Mod Adjustments
Power Armor Jetpack mod durability: -15 -> -15%
Power Armor Jetpack mod weight: +25% -> +20%
Power Armor Calibrated shocks mod durability: -15 -> -15%
Power Armor Calibrated Shocks mod weight: +20% -> +15%
Power Armor Tesla Coils mod durability: -15 -> -10%
Power Armor Stealth Boy mod durability: -15 -> -10%
Power Armor Gimbal Bracers mod durability: -20 -> -15%
Power Armor Reactive Plates mod durability: -15 -> -10%
Power Armor Targeting HUD mod durability: -15 -> -10%
Power Armor Elastic Servos mod weight: +17.5% -> +10%
Power Armor Elastic Servos mod durability: -10 -> -10%
Armor Custom Fitted mod durability: -15 -> -7.5%
Armor Custom Fitted mod weight: +15% -> +10%
Armor Muffled mod durability: -10 -> -10%
Armor Muffled mod weight: +15% -> +10%
Armor Cushioned mod durability: -10 -> -10%
Armor Cushioned mod weight: +15% -> +10%
Armor Aerodynamic mod durability: -6 -> -5%
Armor Aerodynamic mod weight: +15% -> +10%
Armor Pocketed mod durability: -10 -> -5%
Armor Pocketed mod weight: +10% -> +5%
Armor Deep Pocketed mod durability: -15 -> -15%
Armor Deep Pocketed mod weight: +15% -> +10%
Armor Jetpack mod durability: -15 -> -15%
Armor Jetpack mod weight: +25% -> +20%
Armor Pneumatic mod durability: -4 -> -5%
Armor Pneumatic mod weight: +20% -> +15%
Armor Braced mod durability: -6 -> -5%
Armor Braced mod weight: +25% -> +15%
Armor Stabilized mod durability: -10 -> -7.5%
Armor Stabilized mod weight: +25% -> +10%
Armor Stabilized mod Scope Stability effect: +10% -> +15%
Armor Sleek mod durability: -15 -> -7.5%
Armor Brawling mod durability: -4 -> -10%
Armor Brawling mod weight: +25% -> +20%
Armor BioCommMesh mod durability: -6 -> -10%
Armor BioCommMesh mod weight: +30% -> +15%
Armor BioCommMesh mod durability: -6 -> -10%
Armor BioCommMesh mod weight: +30% -> +15%
Armor Padded mod durability: -4 -> -5%
Armor Padded mod weight: +15% -> +10%
Armor Dense mod durability: -8 -> -10%
Armor Dense mod weight: +30% -> +20%
Armor Asbestos Lining mod weight: +30% -> +15%
Armor Lead Lined mod weight: +30% -> +20%
Armor Weighted mod durability: -8 -> -12.5%
Armor Weighted mod weight: +40% -> +25%
Armor Strengthened mod durability: -10 -> -15%
Armor Strengthened mod weight: +30% -> +20%
Armor Lighter Build mod durability: -4 -> -5%
Armor Ultra-Light Build mod durability: -8 -> -12.5%
Wood Armor Shrouded mod weight: -75% -> +10%
Wood Armor Shrouded mod durability: +0% -> -10%
Backpack Armor-Plated Mod Physical Resist (Level 50): 123 -> 126
Dev Note: This is a side effect of changing some data under the hood.
Armor Lead-Lined mod Radiation Resistance (Level 50): 38 -> 42
Dev Note: This is a side effect of changing some data under the hood.
Gameplay
Players have 90% damage reduction against their own attacks.
Greatly decreased the condition damage weapons take from blocking.
Gleaming Depths
Addressed an issue where the EN06 Guardian's shield generator could be targeted from the front in VATS.
Perks
Portable Power
Now increases movement speed while in Power Armor by 10% per rank.
Miner Note: Does not increase sprint speed
Sturdy Frame
Now reduces the amount of stagger taken per rank.
Miner Note: Reduces staggers by 25/50% at ranks 1/2
Miner Note: All Night Long
No longer excludes Nuka Dark
Pip-Boy Performance
It has been great seeing all of your feedback on the changes made to the Pip-Boy UI. The team is still working away on addressing a lot of your reports, but we wanted to give you a quick update on some other topics they’re working on fixing.
Daily Quests may not populate when switching from Leads to Daily.
Pip‑Boy may not reopen to the previously viewed tab.
Missing information panels on the Collections screen within the Stats tab.
Partial stack drops may incorrectly consume item effects.
Comparison indicators may be missing for weapons and armor.
Resistance preview does not update when removing armor/apparel.
Rendering issues may occur in the Items tab when switching main tabs with Component View open.
Raid Quest may not appear in the Pip‑Boy.
“E” (Activate) may fail to confirm/select.
Hotkeys may not navigate to the correct Pip‑Boy tabs
Public Events
Public Events (All)
Recommended Level has been removed from the description of all Public Events
Enclave Activities (All)
Gatling Plasma Mods have been added as a possible reward for Enclave Members.
Miner Note: 5% to get a plan from a Encave Activity
Battle Bot
The main door should now reset correctly at the start of the Activity.
Distinguished Guests
Players should no longer count as Undesirables.
Known Issue: We're still investigating why the Wait Staff contribute to this value.
Increased odds of Legendary Creatures appearing.
Lucky Strike
Fixed a mismatch between the object area displayed on the compass and the one displayed on the paper map.
Maps should no longer be usable if the player is already on this quest.
Moonshine Jamboree
Reduced total time of different stages.
Miner Note: Datamined by MrsBlobby: intermission between waves went from 30s to 25s, and wave length went from 120s to 100s
Dropped Connection
Increased odds of Legendary Creatures appearing.
It's a Trap
Scorchbeast should now always spawn as a 3 * Legendary.
Monster Mash
Nuclear Surprise should now properly appear as an option.
Weapons
Gauss Minigun overheat time-to-full: 10s -> 15s
Gauss Minigun overheat time-to-empty: 10s -> 6.6s
Gauss Minigun base damage: 59 -> 42
Fixed an issue where Gauss Minigun overheat curve was incorrectly configured and set to peak at 2.0x instead of 1.6x damage.
Cursed mods now increase damage by 35% (up from 15%) and attack speed by 15% (down from 20%)
Miner Note: Cursed is no longer a base damage boost, resulting in a decrease in damage
The change from base damage to additive damage was likely due to the standardization, all Cursed mods were bespoke implementations, especially the Holy Fire's which added base fire damage instead of base physical damage
UI
Underarmor is now shown under the Armor tab in the Pip-Boy
Armor and clothing not equipable by the player is now sorted under MISC
PTS Locker
The PTS locker now contains all Legendary Mods by default.
Added a PTS only S.P.E.C.I.A.L. loadout that replaces one of the existing loadouts on the PTS servers. It’s called “Public Tester” and it starts at level 300, has 3 copies of all Perk Cards, lots of currencies, and some special items to help with testing.
Special Testing Items – These are available in the PTS locker and on the PTS loadout. They are meant to aid in testing with a character that may not have much progress in the game.
Potion of Knowledge (Unlocks all learnable plans).
Potion of Exploration (Unlocks all map markers).
During this PTS, all of the unique armors will be in the PTS locker and the PTS loadout.
Events
Events have been renamed to Activities
We have rebranded the variety of smaller “Event” quests as “Activities” to better represent what we felt they truly are. A quick activity to go do with a couple of friends or on your own. Public Events will retain their name.
Activities will now be shown within the "Featured Activity" list when opening the map alongside Daily Ops and Public Events, making them much easier to find and join.
Activities have been given their own unique icon.
We have adjusted the min/max levels of enemies that spawn during all Activities to provide more of a challenge for higher level players, while still staying balanced for lower.
How to Start an Activity
Activities will now operate on a time-based rotation which means several activities, such as Collision Course, can no longer be started by approaching the area it takes place in. There are some exceptions to this rule which we’ll detail below.
How does this work?
Approximately every 10 minutes, and depending on available activities being completed, players can expect a new Activity to become available, chosen randomly. Activities will not repeat until all have been completed.
Enclave Activities, which previously required players to progress through the Main Quest to participate in, are now available to all players through this new system. (A Real Blast, Bots on Parade, Dropped Connection)
Worry not, members, as you can expect to receive…additional rewards for your commitment.
Powering Up will still need to be activated by approaching any of the 3 broken down Power Plants, which become available on a fresh server or 8 hours after the last repair was completed.
Riding Shotgun will also be excluded from the time-based rotation pool. You can repeat this activity every 20 minutes upon speaking to Vinny.
Reward Pools Update
All Activities and Public Events have received updated base reward pools. Any unique reward for an Activity or Public Event remains in place.
Activities will now reward 75 Caps, chance at a Legendary Item, 1 regional item schematic or mod, a chance to receive 1-2 Legendary Modules, and Experience based on player level.
Miner Note: In addition to their event specific rewards, all Activities reward the following
75 Caps
25% chance of a 1-3* legendary item
1 random regional armor, weapon, or power armor plan or mod plan
30% chance for 1-2 legendary modules
Additionally, there are server-side toggles to enable Activities to reward
An extra 1-3* legendary item
Public Events will now reward 150 Caps, 2 Legendary Items, 3-5 Legendary Modules, 3 Treasury Notes, 1-3 Improved Bait (if Fishing Main Quest is complete), 1 U-Mine-It map (if you have none), and Experience based on player level.
Miner Note: In addition to their event specific rewards, all Public Events reward the following
150 Caps
Two 1-3* legendary items
3-5 legendary modules
3 treasury notes
1-3 improved bait
1 U-Mine-It Map (If not currently on the quest to mine one)
Additionally, there are server-side toggles to enable Public Events to reward
An extra 1-3* legendary item
Stable flux
Bobblehead boxes
One or multiple toggles can be enabled at a time
A variety of Player Titles have been added for Public Events, and a variety of C.A.M.P. Titles have been added for Activities.
Miner Note: New Player titles
Unless otherwise noted, all titles have a 100% chance to drop, and stop dropping once learned
If an event can reward multiple titles, one is picked at random
Title: Stalwart
Type: Prefix
Drops from: Line in the Sand
Title: Shepherd
Type: Prefix & Suffix
Drops from: Free Range
Title: Herd
Type: Prefix & Suffix
Drops from: Free Range
Title: Scavenger
Type: Suffix
Drops from: Radiation Rumble
Title: Shiner
Type: Suffix
Drops from: Moonshine Jamboree
Title: Evicted
Type: Prefix
Drops from: Eviction Notice
Title: Bride
Type: Suffix
Drops from: Tunnel of Love
Title: Groom
Type: Suffix
Drops from: Tunnel of Love
Title: Sharpshooter
Type: Prefix
Drops from: Most Wanted
Title: Wanted
Type: Prefix
Drops from: Most Wanted
Title: Mama
Type: Suffix
Drops from: Feed the People
Title: Bright
Type: Prefix
Drops from: The Path to Enlightenment
Title: Boiled
Type: Prefix
Drops from: Tea Time
Title: Steeped
Type: Suffix
Drops from: Tea Time
Title: World's Largest
Type: Prefix
Drops from: Tea Time (?% Chance, determined by a server side variable, separate RNG check from the other player titles, does not stop dropping once learned [BUG])
Title: Moona Lisa's
Type: Prefix
Drops from: Beast of Burden (?% Chance, determined by a server side variable)
Title: Beast
Type: Suffix
Drops from: Beast of Burden
Title: Rigged
Type: Prefix
Drops from: Safe and Sound
Title: Tech
Type: Suffix
Drops from: Safe and Sound
Title: Zen
Type: Prefix
Drops from: Guided Meditation
Title: Guru
Type: Suffix
Drops from: Guided Meditation
Title: Feverish
Type: Prefix
Drops from: Uranium Fever
Title: Uranium
Type: Prefix & Suffix
Drops from: Uranium Fever
Title: Architect
Type: Suffix
Rewarded from: Build structures in Workshops and C.A.M.P.s (7600)
Title: Designer
Type: Suffix
Rewarded from: Build decorative furnishings in Workshops and C.A.M.P.s (7600)
Title: Engineer
Type: Suffix
Rewarded from: Build functional objects in Workshops and C.A.M.P.s (760)
Title: Uninvited
Type: Prefix
Drops from: Uninvited Guest mobs (5% Chance)
Title: Party Crasher
Type: Suffix
Drops from: Bigfoot (5% Chance)
Title: Green
Type: Prefix
Drops from: Heart of the Swamp
Title: Manager
Type: Suffix
Drops from: Project Paradise, Quercus ending (?% Chance, determined by a server side variable)
Title: Tamer
Type: Suffix
Drops from: Project Paradise, ARIC-4 ending
Title: Charged
Type: Prefix
Drops from: Dangerous Pastimes
Title: Suitor
Type: Suffix
Drops from: Swarm of Suitors
Miner Note: New C.A.M.P. Titles, datamined by MrsBlobby
All CAMP titles have a 25% drop chance from their respective sources. CAMP titles stop dropping once "learned".
Title: Apiary
Type: Suffix
Drops from: Irrational Fear
Title: Archive
Type: Suffix
Drops from: Census Violence
Title: Array
Type: Suffix
Drops from: Always Vigilant
Title: Battery
Type: Suffix
Drops from: Distant Thunder
Note: Based on EDIDs. Reward has not been hooked up to event rewards as of writing.
Title: Bulwark
Type: Suffix
Drops from: AWOL Arnaments
Note: Based on EDIDs. Reward has not been hooked up to event rewards as of writing.
Title: Chapel
Type: Prefix & Suffix
Drops from: Mothman Equinox (Requires 3 pyres to be standing)
Title: Crash Site
Type: Suffix
Drops from: Fly Swatter
Title: Electric
Type: Prefix
Drops from: Any Powering Up power plant event
Title: Excavator
Type: Prefix
Drops from: "Lucky Strike" quest from miner's maps/prospector's maps/excavator's maps
Title: Forge
Type: Prefix & Suffix
Drops from: Breach and Clear
Note: Based on EDIDs. Reward has not been hooked up to event rewards as of writing.
Title: Fugitive's
Type: Prefix
Drops from: Manhunt
Note: Based on EDIDs. Reward has not been hooked up to event rewards as of writing.
Title: Hideout
Type: Suffix
Drops from: Head Hunts
Title: Homestead
Type: Prefix & Suffix
Drops from: Project Beanstalk
Note: Based on EDIDs. Reward has not been hooked up to event rewards as of writing.
Title: Junkyard
Type: Prefix & Suffix
Drops from: Gearin' Up
Title: Laboratory
Type: Suffix
Drops from: Fertile Soil
Title: Leader's
Type: Prefix
Drops from: Leader of the Pack
Title: Precinct
Type: Prefix & Suffix
Drops from: Back on the Beat
Title: Sinkhole
Type: Prefix & Suffix
Drops from: Sinkhole Solutions
Title: Trapper's
Type: Prefix
Drops from: It's a Trap
Uninvited Guests
Upon completion of certain Public Events, there will be a chance for a special creature to spawn that has some added difficulty and will drop additional rewards for players to enjoy… one of them will be much more challenging (4-star) and has some BIG feet.
Miner Note: List of uninvited guests
The following events have a 34% chance to spawn an uninvited guest.
In addition to their standard death loot, they drop two 3 star items and have a 5% chance to drop Title: Uninvited.
They also have slightly more health than their standard variants.
Miner Note:
BIGFOOT
The following events have a chance to spawn Bigfoot.
One Violent Night
Campfire Tales
Free Range
Primal Cuts
Grahm's Meat Cook
The Mothman Equinox
Invaders from Beyond
Moonshine Jamboree
Beasts of Burden
Safe and Sound
The Big Bloom
Bigfoot will fight for 5 minutes before despawning
In a previous version of the PTS, he fought for 2 minutes
Bigfoot has 25% chance to drop a 4-star weapon with Thrill-Seeker's mod
Thrill-Seeker's: Reload Speed & Melee Attack Speed increases based on Killstreak Count
Otherwise it drops 1x 4-stars - weapon, body armor, OR power armor
Bigfoot can't receive limb damage, meaning cripplimg builds won't work
Datamined by Mapex
For the start of PTS, we will be rotating through these specific events every 20 minutes and the spawn chance of these encounters will be guaranteed, which will differ from when this update is fully released. Currently, this schedule will end January 5th, 2026 at 11:00 AM Central.
World Loot Updates
We’re taking this opportunity to make a pass at updating various World Loot containers too.
The contents of lockboxes found throughout the world have had their loot improved.
Chance to receive a legendary item, depending on lock difficulty.
U-Mine-It Maps can now be found.
Contextual Season Items: depending on active challenges, players will now have a chance to find a related item (such as soap) to help progress their daily/weekly goals.
Miner Note: new Safe contents, datamined by MrsBlobby
Novice tier and up:
5% chance to contain an excavator's map, if the player does not already have the relevant quest active
Advanced tier and up:
20% chance to contain 1 star legendary item
Expert tier and up:
40% chance to contain 1 star legendary item
10% chance to contain 2 star legendary item
Note: these are separate dice rolls, and not mutually exclusive. It is possible to get both from 1 safe, on paper
Master tier:
60% chance to contain 1 star legendary item
40% chance to contain 2 star legendary item
10% chance to contain 3 star legendary item
Note: separate dice rolls. Not mutually exclusive
Miner Note: Contextual Season Item information.
Depending on your active season challenges, Novice/Expert/Advanced/Master locked safes will contain 1/2/3/4 items related to them (like dumbbells, board games, caps, etc.)
Ammo Crates will provide players with contextual ammo based on their current weapon of choice, and a random assortment of additional ammo for others.
U-Mine-It Maps will now have improved loot depending on the level of the map used to activate the Lucky Strike quest.
Known Issue: U-Mine-It Maps can be consumed even if the player has the quest active.
Balancing Pass on Activities and Public Events
Jail Break, Dogwood Die Off, and Hordes have been disabled. These three events were going to take much more time and effort to bring up to the quality we would like so we have made the decision to disable them for now.
Known Issue: On some rare occasions, we still have seen Hordes start up and are currently investigating this behavior. If you encounter this, we’d appreciate any information on when / where you’d seen it!
Miner Note: Huge shout out to Miss Fazzy for helping me document these
Always Vigilant
Roverbot's health has been decreased
Miner Note: Rover's health decreased from 664 to 165
Additional legendary enemies can spawn
Overall timer has been reduced to 3 minutes
AWOL Armaments
We've increased the variety of robots that will appear during the waves
Miner Note:
No longer just spawns Gutsies for high level players
Most notably, Assaultrons can now spawn
Players can now begin the activate the recall beacon immediately after talking to Sergeant Gutsy
Sentry bot will now be a guaranteed legendary enemy
Back on the Beat
Steelheart's movement speed has been increased, and health decreased
Miner Note:
Steelheart changes:
Health was decreased from 479 to 265
Now has the Swift Footed mutation, meaning he now has +40% reload speed in addition to +60% movement speed
Enemy waves have been adjusted
Miner Note: Ghoul waves can now contain glowing ones
Additional loot has been added to the saferooms
Known Issue: Steelheart may become stuck in the rubble at the 2nd terminal
Battle Bot
The main door is no longer automatically open
Miner Note: The main door can still be found open
Allowed time between the card swipes has been increased from 4 seconds to 10
Sentry bot will now spawn as a legendary
Beasts of Burden
Additional legendary enemies can spawn
The Ogua is now always a 3-star legendary enemy, and its overall strength has been increased
Miner Note: Upon completion, has a chance to spawn Bigfoot
Bots on Parade
Amount of time required for the repair sequence has been reduced
Additional legendary enemies can spawn
Miner Note: The boss is a guaranteed 3* enemy
Breach and Clear
The locked Hornwright Boxes now have a chance to drop a legendary item, and a U-Mine-It Map
Miner Note:
Priority Containers changes:
40% chance to contain a 1-3* legendary item
30% to contain an Excavator's U-Mine-It map
Note: Containers have a 10% chance to reward Silver Lining
Allowed time to start the activity has been reduced from 60 minutes to 5 minutes
Reduced the collection timer from 45 seconds to 30 seconds
Miner Note: Bug: all legendary loot found in containers will be underleveled (20-35)
Campfire Tales
Players can now receive Tadpole badges if they are not a Possum Scout, or Possum badges if they are. Ever upwards, scouts!
Miner Note: Always rewards one Possum badge if you're a Possum Scout, or one Tadpole badge if you're not
Increased the strength of the Flatwoods Monster
Miner Note:
Flatwoods monster changes:
HP increased from 7096 to 19026
Damage increased from to 75 to 201
Additional legendary enemies can spawn
Census Violence
Increased the Census Taker's movement speed and health
Miner Note: The Census Taker is 50% faster
Additional legendary enemies can spawn
The Census Taker can no longer be crippled by enemies
Reduced the length of the activity from 5 minutes to 4 minutes
Collision Course
Additional Legendary Enemies can spawn
Reduced the overall time of this activity by 2.5 minutes
Death Blossoms
Increased the health of the Corpse Flowers
Miner Note: Health increased from 750 to 2000
Reduced the overall duration and wait times
Mole rats have been replaced by Cultists
Health bars have been added to display status of each flower
Distinguished Guests
Additional legendary enemies can spawn
Miner Note: Upon completion, has a 34% chance to spawn an Uninvited Deathclaw Matriarch
The place settings and center pieces now have a glowing VFX, making them easier to spot
Quest targets for the Robot Waitstaff have been adjusted
Known Issue: We’ve noticed that Players are being counted as “Undesirables” for this event and are investigating a fix.
Dropped Connection
New rewards can now appear in the final cache drop
Miner Note:
The orbital drop now changes:
Contains a random base game weapon (80% chance) or weapon plan (20% chance), mutually exclusive
Contains twice as much packaged food and rare chems
Has a 5% chance to contain 1-5 treasury notes
Contains a mutation serum
Additional legendary enemies can spawn
Eviction Notice
Balance adjustments for the enemies
Miner Note: Enemies no longer have +800 to all resists
Reduced the amount of legendary enemies that can spawn
Developer Comment: This has historically been one of the more lucrative events...
Quest markers have been added to the Meat Bags
Feed the People
Additional Legendary Enemies can spawn
Fertile Soil
Farmhand Supervisors are now all guaranteed Legendary Enemies
Fly Swatter
Increased the strength of the Vertibot
Miner Note:
Health increased from 922 to 8913
Max Vertibot damage increased from 16 at level 50 to at 44 level 130
The Vertibot can scale up to level 130
Free Range
Sheepsquatch will now always be a legendary enemy, and has had its strength increased
Miner Note:
The Sheepsquatch changes:
'S base health increased from 11317 to 13956
Will always spawn as a 2* legendary
The Brahmin will no longer attempt to attack
Miner Note: The Brahmin still attempt to attack
Additional legendary enemies can spawn
Miner Note: Upon completion, has a chance to spawn Bigfoot
Heart of the Swamp
Adjusted the difficulty of the Grafton Monster
Miner Note:
Grafton Monster's changes:
Base health reduced from 47,897 to 22,443
Resists changed from 299 DR/197 ER/46 FR/133 CR/539 PR to 257 DR/138 ER/52 FR/138 CR/278 PR
Additional legendary enemies can spawn
Miner Note: All bosses are guaranteed 3* legendary enemies
Irrational Fear
Additional Legendary Enemies can spawn
Quest trackers have been added to the enemies
Miner Note: Beckham's health was increased from 1649 to 1868
It's a Trap
Scorchbeast will now always spawn as a Legendary Enemy
Known Issue: The speaker/intercom for the initial interaction does not have the proper effect on it, making it sound too clean. We will be looking to correct this.
Leader of the Pack
No longer triggers a Horde upon completion. Instead, a new objective to hunt the Alpha Wolf has been added to this Activity after defeating the pack leaders.
Line in the Sand
Adjusted spawn timers, allowing enemies to spawn more often
Miner Note: Wave times have been cut in half, which should cause enemies to spawn twice as often
Enemies should no longer spawn outside of the event radius
Pathing for the Scorched has been improved
Miner Note:
The ASAM's health has been increased from 739 to 833
The distance required to leave the event has been increased by 50% (6000 -> 9000)
Lode Baring
Adjusted the rewards available from the kiosk
Miner Note:
Standard/Rich/Exceptional/Jackpot hauls have a 10%/25%/50%/100% chance to reward a 3* legendary item
A Jackpot haul is guaranteeed to contain the unique legendary metal chestpiece, Trail Warden
Manhunt
Mad Dog Malone's health and damage have been increased
Miner Note: Health increased from 984 to 8362
Grafton Dam has been adjusted to make this feel more like an infiltration
Miner Note:
Grafton Dam Keys no longer open any of the doors
All the doors except the level 3 locked door in front are now barred
Stairs have been added behind the dam to aid in entering the exposed pipe
Mad Dog Malone's guards will now spawn as legendary
Monster Mash
Adjusted the rewards available in the Candy Machine
Miner Note:
The candy cost of all SMART Choice Machine rewards were reduced by 50%-60%
Fun Surprise now rewards a Paddle Ball
Radioactive Surprise now rewards bulk nuclear waste
Additional legendary enemies can spawn
Fixed an issue causing the Monster Mask appearance to be stuck on a character
Moonshine Jamboree
Ghouls have been replaced with Floaters
Miner Note: Upon completion, has a chance to spawn Bigfoot
Most Wanted
Reduced the number of buckaroos needed to 500
Miner Note: Buckaroo requirement decreased from 600 to 500
Nuka Point payout has been increased to 7,500
Miner Note: Nuka Points given have increased from 5000 to 7500
If defeated, the Golden Varmint will now provide 500 caps and a random legendary item
Additional legendary enemies can spawn
Miner Note: Upon completion, has a 34% chance to spawn an Uninvited Stormboss
One Violent Night
Increased the strength of the Night Stalker
Miner Note: Nightstalker's adjusted stats: PTS Health 8362 vs Live 4242
Additional legendary enemies can spawn
Miner Note:
The Nightstalker is now 25% taller and has grungy skin
The optional objective to kill the Nightstalker bare handed was removed
Upon completion, has a chance to spawn Bigfoot
Path to Enlightenment
Additional Legendary Enemies can spawn
Cultists have been added to the attack waves
Reduced the required amount of bioluminescent fluid from 50 to 30
Patrol Duty
Increased the Penitentiary Guard's movement speed and health
Miner Note:
The penitentiary guard's changes:
Health increased from 4094 to 4594
Movement speed was increased by +50%
More enemies are now present during the defense stage
Miner Note: The speed of enemy waves has been increased from 'medium' to 'fast'
The Penitentiary Guard can no longer be crippled by enemies
Project Beanstalk
Reduced the overall duration
Miner Note: Overall quest time reduced from 15 minutes to 10 minutes
Increased the movement speed of Pharmabot JD-7E
Miner Note: Pharmabot JD-7E's movement speed was increased by 15%
Project Paradise
Enemy waves have been adjusted for variety
Miner Note: Bloodbugs, Rad-ants, and Radroaches were replaced with Mirelurks, Vicious Dogs, and Bloodbugs
Reduced the required amount of collectables in each habitat to level the friendly creatures
Miner Note: Bait required for a level 3 friendly reduced from 30 to 10
Adjusted the level modifier of the ambient creatures in Arktos Pharma
Riding Shotgun
Brahmin health has been balanced
Miner Note: The Blue Ridge Brahmin's health decreased from 5097 to 1690
More loot has been added along the path of this event
Miner Note: Various ammo containers, crates, and junk added to the tunnel
Safe and Sound
Increased the strength of the Blue Devil
Miner Note: Blue Devil's adjusted stats: PTS Health 23094 vs Live 15704
Miner Note: Upon completion, has a chance to spawn Bigfoot
Spin the Wheel
Increased the health of the statues
Miner Note: Statue healths increased from 800 to 1000
Nuka Point payout has been increased to 7,500
Miner Note: Nuka Points given have increased from 5000 to 7500
Button timer has been adjusted from 30 seconds to 45 seconds
Additional legendary enemies can spawn
Surface to Air
Repairing the turret now only costs 1 steel, 1 gear, 1 oil, and 1 circuitry
Miner Note: Turret repair cost decreased from 1 Circuitry, 2 Gears, 2 Oil, and 8 Steel to 1 Circuitry, 1 Gears, 1 Oil, and 1 Steel
Reduced overall time to 3 minutes
Miner Note: Reduced time on objective one from 5 minutes to 3 minutes and objective two from 60 seconds to 30 seconds
Increased amount of enemies
Miner Note: ASAM health was increased from 739 to 833
Tea Time
Reduced overall time
Miner Note: Wait times between objectives were decreased by 30 seconds, totalling a 90 second decrease
Additional legendary enemies can now spawn
Miner Note: Upon completion, has a 34% chance to spawn an uninvited Scorchbeast
Test Your Metal
If defeated, the Golden Eyebot will now provide 500 caps and a random legendary item
Miner Note: Golden Eyebot defeat reward increased from 300 to 500 caps as well as a rank 1-3 legendary item
Reduced the start timer of the event to 5 minutes
Reduced the overall time
Miner Note: The wait for the final wave was decreased from 60 to 40 seconds
Tunnel of Love
Nuka Point payout has been increased to 7,500
Miner Note: Nukacade Points given have increased from 5000 to 7500
Additional legendary enemies can now spawn
Uranium Fever
Molerats have been added to the enemy waves
Miner Note: 'Molerats' include Mole Rat Landminers
Reduced the health of the Extractors
Miner Note: Health of Extractors decreased from 300 to 200
Health of Extractors decreased from 300 to 200
Please note Extractors can only take 20 damage at a time
Pip-Boy Performance Update
Substantial Pip-Boy improvements are coming along with this update too. Smother navigation, improved responsiveness and more quality-of-life improvements should make navigating your Pip-Boy a better experience.
Performance Upgrades
Smoother Navigation: Menus load up to 52% faster, and inventory actions are 70% quicker.
Memory Efficiency: Up to 88% less memory usage, reducing lag and improving overall responsiveness.
UI and Quality of Life improvements
Clearer Tabs: Perks now have their own tab, separate from Effects, for easier management.
Recipe Book: Find Recipes and Plans faster with the new Recipe Book in the Notes tab.
Scrollable Text Boxes: No more shrinking text. Large Text boxes are able to be scrolled.
Dedicated Leads Tab: Organize quest-related info more clearly with a separate tab for leads.
Known Issues (Pip-Boy Specific):
Lock Button Hint moves to the left side of the bar after opening and closing the Inspect/Repair menu on consoles.
Map Navigation is unavailable when opened while the Pip-Boy is active.
Item Stacks cannot be separated when attempting to drop them in the Pip-Boy.
Placeholder Names appear for some item parameters and may differ from the old Pip-Boy.
Armor Values on Vault Boy always display 0 on Armor and Apparel pages.
Holotape Stop Prompt is missing while playing a holotape.
Resistance Stats in the footnote may show incorrect values or disappear after changing armor pieces.
View Button Behavior: Pip-Boy switches views when pressing the old ‘View’ button.
Quest Toggles: Leads and Misc quests cannot be toggled active/inactive.
Show on Map Shortcut for Leads and Misc quests does not transfer to the map screen.
Auto Scroll in the Armor tab cannot be turned off.
Move C.A.M.P. Button shows various non-Xbox icons in the Pip-Boy menu.
Debug Text: Repeatable D01A_Wasted appears under completed quests.
Divider Missing between done and to-do quests in the Daily subtab.
High Exposure: Quest Note items display high exposure when inspected.
Hidden Objectives: New Pip-Boy menu displays quest objectives that were hidden in the old menu.
Seasons Visibility Improvements
Season Flag Notification
A new blue exclamation mark flag appears to alert players about new seasons content they can unlock.
Disappears once the player enters the Seasons menu, will reappear when new items are available.
Score Widget Enhancements
Updates to the score widget in the top corner of the screen now includes ticket balance, SCORE Progression, and a button to directly access the Seasons menu.
Includes reward image previews on unclaimed rewards.
Direct Navigation & UI Updates
Dedicated button mappings (V on keyboard, Menu Button on PlayStation and Xbox) for quick access to Seasons.
Updated flyouts for significant events (Challenge Completed, Ranking up, and Unlocking new Page).
Added ticket balance display to the paper map for better awareness
Reward Visibility Improvements
Rotating reward previews integrated into the widget.
Flyouts now highlight new page unlocks and major milestones without overwhelming players.
Vanity Lights for Photo Mode
Vanity Light is an additional QOL feature to Photo Mode for lighting the player character. Select lighting styles and change their intensity in the Player tab. This will enhance your images and allow for pictures to be taken easily during night time hours or in interiors.
Steps to Access Vanity Lights:
Open Photo Mode
Select the Player tab
Choose from 5 light templates
Miner Note: 5 Lighting templates are as follows
Default
Neon Blues: Feeling blue? This Lighting Style will brighten your day!
Runway: Light up your outfit and strike a pose!
Film Noir: Sharp light and sharper shadows.
Toxic Waste: Who ever said glowing green goo can't be glamorous?
Adjust the Intensity Slider for each
Take your picture
Armor Update
To kick things off, all armor now weighs 50% less when in your stash. We want storing items in the stash to be the ideal place to keep spare items. This may be applied to weapons and other types of items in the future, but for now we are exclusively doing this for armor in the stash. The weight of armor and power armor in your inventory has also been adjusted as well.
As you read through the rest of the changes below, please keep in mind our goals with this update:
Provide a wider range of viable armor choices based on your build and what you’re fighting.
Add more flexibility with how you decide to modify your armor to cover your needs.
Allow for more synergistic balance adjustments and better difficulty tuning for all present and future content.
You can find all the changes to armor and related mods listed below.
We have changed the equation used for calculating damage reduction to put more emphasis on armor rating. Damage you take is now reduced first by your armor and then by special damage reducing effects.
A side effect of this change is that your armors will no longer break faster when you have special damage reducing effects.
All special damage reducing effects from different sources, such as “-15% Damage from Robots”, now multiply together rather than add.
Miner Note: For example, a full set of Troubleshooter's armor offers a (1 - (0.85 * 0.85 * 0.85 * 0.85 * 0.85)) = 55% damage reduction
Armors now have more elemental resistance options.
Braced armor mods have been redesigned to give +5% blocked damage reduction.
All under armor now share a new mod slot that controls which S.P.E.C.I.A.L. stat bonus is gained. The existing lining mods no longer grant any S.P.E.C.I.A.L. stat bonuses and instead grant more resistances.
Under Armor Mods:
Standard Style
+2 CHA +2 END +2 AGI
Unlocked by default.
Vault Style
+2 END +5 INT +3 LCK
Unlocked by Gold Bullion Vendor (Foundation)
Miner Note: Costs 500 Gold Bullion, requires a reputation of cautious
Raider Style
+2 PER +3 AGI +5 LCK
Unlocked from Raider Events (Moonshine Jamboree)
Miner Note: 100% drop rate, stops dropping once learned
Secret Service Style
+3 STR +3 PER +4 END
Unlocked from Gold Bullion vendors (Vault 79)
Miner Note: Costs 500 Gold Bullion
Marine Style
+4 STR +3 END +3 AGI
Unlocked from Atlantic City quest The Most Sensational Game and Mutated Party Packs
Miner Note:
6.25% to 100% chance to drop as the weekly expedition reward for completing MSG, increasing as you learn the plans in that rewards pool
1.3% chance to be found in a mutated party pack
Enclave Style
+4 PER +2 INT +4 AGI
Unlocked from Enclave Events
Miner Note:
100% chance to be rewarded from Bots on Parade, Dropped Connections, or A Real blast
Doesn't stop dropping once learned from Bots on Parade or A Real Blast
Casual Style
+5 CHA + 3 INT +2 LCK
Unlocked from Nuke Boss Events
Miner Note: 100% chance to be rewarded from any nuke boss event
Brotherhood of Steel Style
+4 STR +3 END +3 INT
Unlocked from Brotherhood of Steel Events (Test Your Metal, Line in the Sand)
Miner Note: 100% Chance to be rewarded from Test Your Metal if all 3 BOS combatants survive, or from Line in the Sand
Civil Engineer Style
+3 STR +3 PER +4 CHA
Unlocked from Flooded City quest The Human Condition
Miner Note: 7.7% to 100% chance to drop as the weekly expedition reward for completing THC, increasing as you learn the plans in that rewards pool
Default Legendary Mods and Unique
Updated default Legendary Mods and added a unique effect to several armors:
A deployed Power Armor Chassis no longer removes its weight as if you dropped it.
Dev Note: This change was made to help indicate the item is still in your inventory and you have not dropped it.
Power Armor Chassis weight is now derived from its contents.
Equipped Power Armor now retains 100% of its weight.
Equipped Power Armor that is broken no longer has reduced weight.
Dev Note: Regarding the notes that increase the weight of Power Armor in certain cases, the overall weight has been reduced such that in most cases you will have similar or less weight on your player and significantly less weight when in the stash.
Radiation
Nuke Zones will deal more radiation damage to those in Power Armor if they are not fully suited up (full set of Power Armor and using RadX). The damage is not immediate, and you should still expect to have time to react if you’re suddenly caught in a Nuke Zone while in your Power Armor.
Miner Note: Rads from nuke zones were decreased from 60 rads/s to 40 rads/s
Rebalanced radiation damage from the environment. Generally, damage the damage you take from environmental sources is now lower.
Miner Note: "All" sources of rad damage are controlled via these magnitude variables. Listed values are in rads/second
Fissure sites, Mutant Hounds, Radiation Emitter, standing in Toxic water, environmental rad barrels
CAMP Objects:
Toxic Waste Pile
Undetonated Bomb
Chemistry Set
Asteroid
Rad Barrel
Magnitude 5: 50 -> 35
Mirelurk Queen melee, Pitt Rad storm
Magnitude 6: 125 -> 87
Around Radiant Hills
CAMP Objects: Foundary Smelter
Magnitude 7: 250 -> 175
Nothing
It is now easier to leverage mods on regular armor alongside items like RadX to reduce incoming radiation damage. The Power Armor + Hazmat Suit option is still the best option to survive intense amounts of radiation.
Hazmat suits now have a basic spread of resistances rather than just radiation resistance.
Redesigned to “40% Chance to Automatically Block Attacks” for Weapons and “5% Chance to Automatically Block Attacks” for Armor
Miner Note: Only blocks melee attacks
Cavalier's Weapon Mod renamed to Blocker
Damage Reduction from this effect explicitly applies to blocked damage now.
Cavalier Armor Mod
Changed to “-10% damage taken while sprinting”.
Miner Note: 6/12/17/22/27% reduction with 1/2/3/4/5 pieces equipped while sprinting
Riposting
This effect now specifically reflects blocked damage. It also works with the new “auto block” effect.
Lightweight
This mod is now available to Armor and Power Armor
Reduces the items weight by 50%
Weightless renamed to Heavyweight
This mod now grants up to 10% Damage Reduction the closer to 100% carry weight you are.
Miner Note: Up to 10/19/27/34/41% reduction with 1/2/3/4/5 pieces equipped at 100% carry weight
Mutant’s
Changed from “+10 DR/ER Per Mutation” to “5% Damage Reduction when you have more than 3 mutations.”
Miner Note: 5/10/14/19/23% reduction with 1/2/3/4/5 pieces equipped
Bolstering
Changed to “Up to 10% Damage Reduction when HP is Lower” (5% HP is 10%)
Miner Note: Up to 10/19/27/34/41% reduction with 1/2/3/4/5 pieces equipped at 5% health
Vanguard’s
Changed to “Up to 10% Damage Reduction based on Max HP” (1000 HP is 10%)
Miner Note: [BUGGED, incorrect values] Up to 6/12/17/22/27% reduction with 1/2/3/4/5 pieces equipped at 1000 Max HP
Overeater’s
Lowered the Damage Reduction from 6% to 4%.
Miner Note: 4/7/11/15/18% reduction with 1/2/3/4/5 pieces equipped at full hunger and thirst
Aristocrat’s
Changed to “Up to 10% Damage Reflection based on Caps held” (40k = 10%)
Elementalist
Increased from +5 All Res to +25 All Res
Warming, Fireproof, HazMat, and Poisoner’s Mods
Increased resistance value from +25 to +50
Defender’s
Redesigned to “40% Chance to Automatically Block Attacks” for Weapons and “5% Chance to Automatically Block Attacks” for Armor
Miner Note: Only blocks melee attacks
Cavalier's Weapon Mod renamed to Blocker
Damage Reduction from this effect explicitly applies to blocked damage now.
Cavalier Armor Mod
Changed to “-10% damage taken while sprinting”.
Miner Note: 6/12/17/22/27% reduction with 1/2/3/4/5 pieces equipped while sprinting
Riposting
This effect now specifically reflects blocked damage. It also works with the new “auto block” effect.
Lightweight
This mod is now available to Armor and Power Armor
Reduces the items weight by 50%
Weightless renamed to Heavyweight
This mod now grants up to 10% Damage Reduction the closer to 100% carry weight you are.
Miner Note: Up to 10/19/27/34/41% reduction with 1/2/3/4/5 pieces equipped at 100% carry weight
Perks
Legendary Perks no longer require Perk Coins to unequip
Removed the Sturdy Frame Perk
Miner Note: Re-added in the 1/16 patch with a new effect
Removed the Portable Power Perk
Miner Note: Re-added in the 1/16 patch with a new effect
Dev note: Players will be granted perks coins for any removed perks they have. Please note that this exchange will not be in the first iteration of PTS.
Blocker now reduces damage from Blocked attacks
Rank 1: 15% more damage blocked
Rank 1: 20% more damage blocked
Rank 1: 25% more damage blocked
Fireproof
Renamed to “Hardy”
Removed fire damage reduction
Effect: Take 15% (per rank) less damage from explosions
Dev note: We have added many new sources of fire resistance and felt this perk was better suited to a single effect.
Creatures/Enemies
Some stronger enemies' outgoing damage has been reduced (Raid bosses, etc.)
Miner Note:
EN06 Turret Assultron Lasers: 145 → 70 Energy damage
EN06 Auto Lasers: 122 → 58 Energy damage
EN06 Missiles: 158 → 78 Physical damage
EN06 Platform Plasma Balls:
Physical: 407 → 204 damage
Energy: 243 → 204 damage
Ultracite Terror Melee:
Physical: 373 → 224 damage
Poison: 111 → 86 damage
Ultracite Terror Acid Spit Explosion:
Physical: 223 → 138 damage
Poison: 223 → 138 damage
Ultracite Terror Acid Spit Floor Hazard: 150 → 80 Poison damage per second (3 seconds)
Ultracite Terror Acid Breath:
Physical: 54 → 23 damage
Poison: 54 → 23 damage
Ultracite Terror Acid Breath Explosion:
Physical: 22 → 12 damage
Poison: 22 → 12 damage
Stalker damage can be found in the Gameplay section
Some enemies' poison, fire, and cryo damage has been increased a bit to account for players having much easier to access to those resistances.
All Cursed weapons can be modified in Legendary Crafting now.
Miner Note: Cursed weapons are currently moddable on live, but are bugged to only allow generic legendary mods
Plasma Caster
New Mod: Short Scope
Miner Note: +4 Magnification -6% Stability +8% Sighted Accuracy -10% Shot Till Max Recoil
New Mod: Splitter Barrel
Miner Note:
-35% fire rate
-35% range
-35% ammo capacity
+40% base physical damage
+40% base energy damage
+300% cone of fire angle
+5 projectiles
+100% AP cost
+100% recoil
New Mod: Automatic Barrel
Miner Note:
+125% fire rate
-17.5% range
+50% ammo capacity
-30% base physical damage
-30% base energy damage
-10% reload speed
-20% crit damage
-20% sneak attack damage
+35% recoil
+10% min/+35% max cone of fire angle
New Mod: Burning Receiver
Miner Note:
-40% base physical damage
-40% base energy damage
+12 base fire damaged
Target burns for 20 🔥 fire daamge/s for 6 seconds
The Sniper Barrel has been redesigned to deal far more damage at the cost of spending more ammo per shot.
Miner Note:
-50% fire rate
+110% range
-50% ammo capacity
+35% base physical damage
+55% AP cost
-10% reload speed
+35% recoil
+35% max cone of fire angle
The Long Barrel has been redesigned into the Signal Dish Barrel which adds Rad damage.
Miner Note:
+15% base rad damage
+15% AP cost
+1 ammo cost per shot
Added new Legendary effects to some unique weapons. This does not affect existing items.
Civil Unrest
Assassin’s
Inertial
Swift
Increased unique AP bonus from 10 to 50.
Perfect Storm
Quad
Hitman’s
Nimble
Black Diamond
Anti-Armor
Riposting
Strength
Bonus cryo damage
All Rise (This change will be arriving in the next major patch which is currently scheduled to arrive in January)
Add the Juggernauts and Steady Legendary Mods to the default mods. This does not effect existing items.
Increased the unique effect from +10 HP to +50 HP.
Gameplay
Increased the movement speed cap from 120% to 150%.
The default amount of damage reduction when blocking attacks has been reduced from 100% to 60%.
The Ultragenetic Mole Miner Stalkers now deals a significant amount of physical damage and inflicts a deadly bleed instead of dealing a killing blow.
Miner Note: Datamined by Mapex
Base Physical Damage: Increased to 730.5 at level 100 (previously 458).
Bleed Damage: Now causes 1,000 base Bleed over 10 seconds (reworked from 999,999 instant Bleed damage).
Damage Resistance: No longer ignores target Damage Resist.
Strength Modifier: Retains the +3 Strength 3-star mod, providing a 30% damage bonus.
Excluded Modifiers: Bloodied, Crippling, and Combo-Breaker are considered irrelevant for this calculation (due to full HP enemy conditions, limb damage being player-side only, and Combo Breaker focusing on AP restoration rather than raw damage).
Players have 90% damage reduction against their own attacks.
Miner Note: Does not apply to self inflicted Damage Over Time effects
Workbench
Arranged the armors in Light, Sturdy, and Heavy categories.
UI
The unique effect of an item now takes priority over the 1-star effect in the Pip-boy Item Card.
Misc Changes
Tilly the cat is now an essential NPC
Spikesnapper fish is now considered a medium fish, rather than small (Datamined by MrsBlobby)
Unused/non-visible Burning Springs challenges, i.e. "complete 2 star Grunt Hunts" and similar had their rewards removed, and will no longer be "completable" (Datamined by MrsBlobby)
Tesla Cannon DC muzzle now reduces ER instead of DR
Tesla rifle used by Amadi the Piranha now does energy damage, instead of pure damage (Datamined by MrsBlobby)
Mischief Night now awards 3 treasury notes upon completion. Previously, it didn't award any notes (Datamined by MrsBlobby)
Prickeye is now turbo fert-able (Datamined by MrsBlobby)
Welded Rebar (Excav, Raider, UC) only offers +55% melee reflect instead of a bugged doubling of +110% (Datamined by Mapex)
Feral's now only available on melee weapons (Datamined by Mapex)
DSJ's PTS ATX/SCORE Datamines
Datamined storefronts for upcoming Scoreboard and Atomic Shop Content: